![]() ![]() That track list, mind, is one of the game’s weakest elements. You can look at it, you complain about it, but don’t say I didn’t warn you. It heightens the meaning behind who you pick as your avatar beyond typically intangible benefits between weight classes in kart racers. By the way, this is the roster. Tracks typically have portions that play to the strength of each, which makes the whole team concept even more intriguing. There’s a bit of depth buried in Team Sonic too, due to the manageable three-class system: speedsters are resilient to projectiles, technique-based racers can drive over grass or gravel at full speed, and power can smash through hazards without slowing down. Big props to the playtester who probably asked for that option. In-race dialogue isn’t much better outside of the occasionally hilarious interaction (like fellow baddie E-123 Omega shouting “Shadow, why?!” after being pelted in free-for-all mode), though thankfully that can be turned off or forced into “text only” status. You can tell Sega kind of just stuck this in for die-hard fans, as the chance to see characters from different iterations interact (like Silver and Shadow) is neat in theory, but the delivery feels very jilted, like each voice actor is reading their lines months apart from one another. Actually, it’s more of a tutorial, with light bits of voiced banter (dual audio!) between rounds. The “story mode,” and I emphasize the quotes here, will run you through all of this bit by bit. Upon picking up an item box (of the typical missile, shield, and boost variety, with a few twists) you can choose to give it up to someone on your team, you can skim past a teammate to save them from spinning out, or slingshot ahead by driving in their wake (denoted by track lines) to gain a boost. ![]() Standard races typically are comprised of three laps and the placement of each teammate matters in the final scoring system. There are a few things afoot here so I’ll make it as digestible as possible. But before I go any further, just in case you were going to stop reading here, know that a normal free-for-all race mode is fully on offer here, so you aren’t forced into the team shtick. It totally fits the whole feel-good vibe of Sonic and works far better than you’d expect. The idea is that you race as normal, scoring points for placing, but can get ahead by doing team-centric things, like sharing items with your partners. Various Characters and Types – 15 playable characters from across the Sonic Universe and 3 distinct character types including Speed, Technique, and Power.Team Sonic Racing separates players into squads of three, capping out at four squads for 12 racers at a maximum.Adventure Mode – Unique story experience where players are introduced to basic game features and characters.Wisps - 14 spectacular offensive and defensive items to help overcome rival teams and get ahead!.Performance & Skin Customization – Alter the appearance and handling of your vehicle.Use various team moves to assist your teammates, knock out opponents and unleash your Team Ultimate. Team Racing – Race as a team, win as a team.Online Multiplayer & Local Co-Op Modes – 12 players per race, 4 player split screen, and various offline / online race modes including Grand Prix Mode, Exhibition Mode, Time-Trial and Team Adventure Mode.– Team Racing at Sonic Speed!# Key Features: Take control of your racing style - Choose from 3 distinct character types and unlock game changing vehicle customization options to suit your racing style. Race together and work together as a team by sharing power-ups and speed boosts. Team Sonic Racing combines the best elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing.
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